Now there is something that threw me for a bit of a loop upon first using the controller, and those would be the analogue triggers. It's not something that impedes gameplay, but it's somewhat distracting to have the controller blast the max load of hot rumble into your palms every time Ganondorf takes a step in Smash Ultimate. The Exlene seems to have non-variable rumble, unlike the GameCube controller/pro controller/joycons, meaning that whenever it reads a rumble signal, it seemingly goes from zero to EARTHQUAKE IN YOUR HANDS. Then again, this may be down to variance of individual controllers, and comparative results may vary. Still, Exlene's efforts have made a D-pad that, while still mushy and ill-suited to 2-D platformers, is miles more definite than the D-pad on my own OG controller. In fact, I'd say that I prefer the Exlene's d-pad to Ninty's own on the GameCube, though I suppose that isn't a bar set terribly high. Functionally, the face buttons work as they always have, and are duly responsive. Even still, this slight difference was unnoticeable during the heat of gameplay, so I don't anticipate it being any sort of problem for anyone at all. The face buttons do take slightly more pressure to actuate than the face buttons on my old silver controller, but that could likely be down to the years of wear put on the latter.
Not too heavy and not too light, those seeking to adjust freely between the two should find no issues whatsoever, especially considering their two molds are, as far as I've been able to tell, identical. Mass-wise, the Exlene wireless controller and the OG GameCube's wired affair are very similar, with the Exlene coming in at around 184g to the GC's ~202g. As most know, the OG GC is a very snappy and responsive controller, and it already has a fairly tight dead-zone as it is. Even doubling this radius still keeps the Exlene's dead-zone relatively small, especially when compared to many of the dead-zones baked into most modern console games. What I didn't necessarily expect was to find that the internal dead-zone on the controller is 2 to 3 times that of the original GameCube controller's. This is actually a fairly nice, albeit slight change, as it makes the controller much easier to use with games other than Smash, which require use of the right stick as the camera.Īs for the left stick, it's slightly more stiff than my old GameCube's, though that much is to be expected. The C-stick now has a significantly wider top, now with overhanging edges and an adjusted range of motion that now puts it on par with the left stick. To list them, this controller has a second Z button above the left trigger, the two analogue sticks click in for RS and LS buttons, and there are +, -, home, capture, and turbo buttons right in the center where previously only start lay. Well, the first striking difference would need to be in the Exlene's afore-mentioned extra buttons. Because I'm sure there are a vast majority of you whose hands are so finely tuned to the form of the original GameCube controller and all its affixed apparatuses, I'll start by listing every pedantic difference I could find between this Exlene controller and my well-used silver OG controller.
#Gamecube controller adapter switch how does it work full
What we have here is Exlene's offering of a GameCube-shaped controller for the Switch and PC which features the full swathe of buttonage that one would find on any modern controller, as well as gyroscopic support to bring it on functional par with the Switch's Pro controller (minus NFC support).
Presented before us is a 3rd party offering from Exlene which emulates the basic form, while promising additional functionality for a cool $40, but can the brand hold a proper candle to Nintendo's own OG controller? What about other contemporaries on the market today? I'd like to find out.
In short: people love this alien apparatus of a controller, and not without good reason. The GC controller is the Smash competitor's #1 utility almost universally across the board, and it's become accepted as the definitive way to Smash since the inception of Melee's competitive scene. A design so eternally popular that Nintendo themselves have even reconstructed its form as much as 15 years after the console's original release. Ah, the slick ergonomics of a good GameCube controller.